Dark Hive Industrial Radio

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Avatar Tips, Tricks and Info

Helpful tips, tricks and useful information I've gathered over the years.

Hello everyone!  I wanted to dedicate a page to group together a whole bunch of handy tips, tricks, hacks and a whole bunch of helpful info I use all the time in Second Life to customize my experience.  I hope you find something you can use and please feel free to comment if you found something that you were looking for.

Also, I would like to welcome any Guest Posters out there if you have some information you would like to pass on to the Second Life community--I'd love to hear from you if you have an article you'd like to share with us.

(Under Construction)

How To:

Viewer Related

  1.   Show Color Under Cursor
  2.   How to Custom Tint
  3.   How to Bring Up an Avi Profile Using the Key
  4.   Working with Slurls
  5.   See Who Is Looking At You (ShowLookAt)
  6.   Take a Quiet Snapshot
  7.   See if anyone is taking photos on the sim (coming soon!)
  8.   Get Slow Motion Animations
  9.   Disable Camera Constraints
  10.   Customize your chat preferences and find your chat log cache on your computer
  11.   Open multiple Viewers (coming soon!)
  12.   Buy lindens through viewer


  1.  Saving outfits
  2.  Tips on organizing your inventory
  3.  How to derender objects and lights
  4.  Windlight settings and resources


Show Color Under Cursor

Menu Paths:

Second Life and Firestorm Viewer:  Develop > Show Info > Show Color Under Cursor
Singularity Viewer:  Advanced > UI > More > Show Color Under Cursor

Note:  If you can't see the Advanced Menu press:



CTRL + ALT + SHIFT + D (alternative)

Show Color Under Cursor is invaluable for Second Life and I use it frequently to custom tint everything from hairbases to eyebrows to mesh feet and even modifiable clothes can use this feature.

Simply follow the menu path that corresponds to the Viewer you are using. To enable this feature, click on "Show Color Under Cursor" and a checkmark will appear beside this option to show that it is activated.

You will see four numbers displayed at the bottom right of your Viewer. (Fig. 1.3)  These values are the RGB (Red, Green, Blue) values of the color under your cursor.  Notice how these numbers change as you move your cursor across your screen.

Next in How to Custom Tint, I will show you how to apply this information to tint modifiable objects of clothing, hairbases and more to get that perfect match.

Second Life Viewer
Figure 1.1

Singularity Viewer
Figure 1.2

Firestorm Viewer
Figure 1.3


How to Custom Tint

For this tutorial lesson, I will show you how to use the feature "Show Color Under Cursor" to find the RGB of a color on your screen and use this information to make a near exact match to custom tint a modifiable item.  Please note that viewers vary and results vary depending on many factors including your viewer settings, screen, graphics card and computer.  I have achieved a very close match in most circumstances.

Note:  In some cases, matching mesh feet for example, please ensure that you have Basic Shaders enabled in your Graphic Preferences.  Colors can appear significantly different if the Basic Shaders option is left unchecked.

Figure 2.1
In Figure 1.3 (above), the RGB values of a random color that was under my cursor at the time I took that screenshot are displayed in the bottom right of the Viewer window.  In Figure 2.1 (right), you can see that while the numbers change as you move your cursor, the numbers display in the same bottom-right corner in all 3 Viewers.

For this Tutorial, I will be custom tinting a hairbase for a ponytail hairstyle that didn't come with it's own matching hairbase.  I am using: Just Magnetized Natural Hairbase set 03

Step 1:  Turn on Show Color Under Cursor

Enable this feature by clicking on it (see How to Show Color Under Cursor above).  You will see a checkmark beside the Show Color Under Cursor option when it is enabled and four numbers will appear at the bottom right of your viewer.  The first three numbers correspond to RGB (Red, Green, Blue) color values.  Various hues and tones of each of these three colors will make up all colors you will need to custom tint your items.

Figure 2.2

Step 2:  Select the Color to Match

In this example I am wearing a modifiable tintable hairbase under my hair.  As I hover my cursor over the hair, the numbers at the bottom of the screen change to correspond to where my cursor is at that moment.  I've randomly chosen a spot on the hair for this example.  See Figure 2.2.

The bottom corner displays the numbers: 142, 101, 72 and we ignore that fourth number.


Step 3:  Creating a Custom Color/Tint

Figure 2.3
In this example, I am right-clicking on the hairbase I am wearing and choosing Edit from the dropdown menu.  See Figure 2.3.

You must, of course, wear the item you want to color match in order to custom tint it.

When you edit an item, you will automatically go into Appearance Mode, unless you have turned off this option in your Preferences.

Figure 2.4
 Choose the Color Tint box highlighted in Figure 2.4.

a)  This will open an adjacent Color Picker Dialogue Box.  See Figure 2.5.   If you find this dialogue box is blocking too much of your screen, you can move it aside by left clicking and dragging it to another location on your screen.

b)  Make sure the RGB tab is selected and enter the values in order into the Red, Green and Blue boxes.  You will see I have entered the value 142 into the Red box, 101 into the Green box and 72 into the Blue Box.

c)  Make sure the Apply Now box is ticked (bottom left) and you will see the item you are tinting change colors to match the Current Color box.

d)  To lighten or darken a color, move the arrow up or down on the far right lighten/darken box or click inside the box to move the arrow.

e)  You can experiment with the various tools to customize the color.  Clicking inside the color field to various positions moves the crosshair to change the hue and saturation.  The further down you click, the less saturated the color.  As you see the bottom of this color box is grey, and moving the crosshair up by clicking in another higher area of the box increases the saturation or vibrancy of the color.

f)  To save this color for future use, left-click on the Current Color box and drag it to a color square below.  That color will be replaced with the Current Color and you can use it in future to get an exact match for other items.  When you have the color you like, click OK.

Figure 2.5

Step 4:  Save the New Item With a New Name

When you click the Save As option in the last step, the Item Name Field automatically populates with the original name of your edited item adding the word (New).  I like to change this name to something of my choosing that further identifies my item.  Then, I'll move this newly tinted hairbase into the same folder with the hair it matches making it convenient to retrieve when I need it.

And there you have a newly tinted item in your inventory!  Hope this helps!  I like to use the RGB values when coloring an item and I've found this feature very handy.  Don't forget to enable Basic Shaders in your Graphic Preferences to ensure that you are seeing the true color of your item and happy coloring everyone!


How to Bring Up an Avi Profile with the Copy Key

If you ever need to bring up an avi Profile or Group Profile or share an avi or Group Profile with someone, then working with the Key Number under the avi name is an interesting little trick.

Figure 3.1
To copy this unique identifier in Firestorm, highlight the field and right click to copy.  With the Singularity Viewer, click the Copy button beside this id alpha numeral.  See Figure 3.1.

To share this with another person or group, type the following and substitute the words [insert key number here] for the key number you copied.  You can use this unique identifier by itself in search to bring up an avi profile, or insert into the string below to make a clickable link in Chat for another person to click and access.  See Figures 3.2 and 3.3.  Paste the string in chat and hit enter.  It will create a clickable link for another person to access.

secondlife:///app/agent/[insert avi key number here]/about
e.g. for my avi:

Figure 3.2

Figure 3.3 (clickable link in chat)

This method also came in handy for a few griefer attacks I've come across.  Some griefers intentionally make their avi names out of non-sensical looking ASCII letters believing that since nobody can read their name, nobody will be able to file an Abuse Report or notify a Sim owner of their shenanigans.   This is great for copying their names and ensuring that you have the exact avi every time.


Working With Slurls

What is a Slurl?

A Slurl is Second Life's inworld linking system.  Acting like a link on the web, it's similar, but is a way to link to any area in Second Life.  In Second Life, we trade locations and give locations by using landmarks.  But, for instance, in the Marketplace if you've ever seen a link at the bottom of a description that says, "See Item in Second Life"--that's a Slurl to the shop's location.  With a few simple steps you can click on that link and be transported to the owner's shop inworld.

It's useful and a nice touch if you have a website, blog or a Flickr or other webpage and would like to link to an exact location inworld.

How to Create a Slurl

Figure 4.1

You can copy Slurl information in two ways.  First, you can open a landmark in Second Life and choose the Show On Map button that appears at the bottom right hand corner.  See Figure 4.1.

Alternatively, you can right click on the landmark from your Inventory window and choose Show on Map from the dropdown menu.  See Figure 4.2 (below)

Figure 4.2

Step 2:  Copy Slurl to Clipboard (Fig. 4.3)

Once you choose Show on Map, a copy of the World Map will open on your screen.

At the bottom of the World Map Information Window is a button called "Copy Slurl to Clipboard".  Click that button to make a copy of the Slurl that you can now paste into your web page, Flickr or blog post.

Provided someone is inworld at the time, they can click your Slurl to bring up a landmark info window.  Their avi will be able to teleport to that location normally.

In the example below (Fig. 4.3), the slurl that is copied to the clipboard looks like this:


As you can see, the name of the Region and the Coordinates are displayed at the end of the link.  These coordinates rougly correspond to the sim name displayed on the map and the coordinates of the sim in world.

Figure 4.3


  1. i will be looking for tips and tricks info in here lol

    1. My first Comment! Woot! Sorry for the delay Sweet, but nobody has ever commented on any of my posts before so it was overlooked for a few days.